Valkyrie: It can take down some tank troops and also mini-tank troops.Pekka: A winning condition card paired with the goblin barrel.If the opponent has a skeleton army, place the valkyrie with the Pekka. You can scare the opponent by placing a mini Pekka at the end of the lane so that the opponent will focus on the mini Pekka, and from another side of the lane, you can push with the Pekka, which pair with the goblin barrel. If the opponent has the counter card for the inferno dragon, then deploy the inferno dragon after the opponent uses the counter card. The only counter of inferno dragon is tesla, electro wizard, electro dragon, zap and electro spirit. Electro Wizard: You can slow down the troops with the electro wizard.Goblin dart: It can target the air troops and have a good speed.If it is placed correctly, you can win a battle. Inferno Dragon: You can have a combination of lumberjack and inferno dragon.Lumberjack: It prodcue the rage spell if it dies.Skeleton Army: A good defense if the opponent doesn’t have a zap, log, and arrow.Valkyrie: A defense against moderate troops like the wizard, witch, mother, and skeleton army.The rest of the card uses for defense purposes only. You can do a similar thing with ram rider also. You can push with hog rider and lumberjack by placing lumberjack first so that the hog uses the rage spell. In this arena 9, inferno dragon deck, you have multiple win condition cards and many strategies you can form with this inferno dragon. Log: It is used to clear out the skeleton army, log or push or slow down any troops.Goblin Barrel: As for support to the mega knight.Fisherman: It can pull any troops near him, so basically, put the fisherman in the middle of the lane to pull the troops near the middle of the lane.Inferno Dragon: Air troops that can use as a defense against the tank troops.Mainly at the start of the battle, I use it as the offence. ![]() Princess: It can use as offence and defense.Baby Dragon: The best air targeting troops.Witch: It produces the skeletons and gives the splash damage.In this inferno dragon arena 7 decks, you have a win condition card with mega knight and goblin barrel. The inferno dragon is not a winning card so that you should add a win condition card. In arena 7, you have many options to create a deck with inferno dragon. For defence use valk and log for swarms, mini pekka and skeleton army for single target and musketeer for air units, you can also use log and fireball to knock back troops so the princess tower can get some hits on the troop.Arena 7 is a mid-level arena where most of the players are in arena 7. ![]() Use a Ram Rider/Mini PEKKA push with a valkĭeck Information Deck Created by: Stalcon Minimum Recommended King Level: 8 Maximum Recommended King Level: 14 Arena Required: Electro Valley (Wrong?) Average Elixir Cost: 3.6 (Wrong?) More Statistics: Go to Deck Builder Card Roles Mini P.E.K.K.A.: Defensive 1 target or offensive push with valk Ram Rider: Offensive push with valk Valkyrie: Getting rid of swarm units during a push Musketeer: Air counter Skeleton Army: Take out win conditions and other cards The Log: Take out swarm cards Fireball: Take out cards with medium health and take towers when low Goblin Barrel: Use as backup win condition.
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